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Reply: Risk: Star Wars Edition:: General:: Re: 4 Players - OK or Shoehorned In?

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by rmair62

I have not played with 4 players yet but it certainly seems like a big afterthought to say "oh ya, we could probably say it's a 4 player game if...."

Reply: Risk: Star Wars Edition:: General:: Re: 4 Players - OK or Shoehorned In?

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by Felkor

I played a 4 player game and thought it was fun.

Each side gets 2 turns in a row, so you "chain" plays a bit if you work with your teammate.

I suppose it really was "shoehorned" in, but it was a pretty good shoehorn job. As a 4 player game, it's not worse than the 2 player game.

Reply: Risk: Star Wars Edition:: Strategy:: Re: Ignore the Luke/Vader Duel

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by Starkiller

halbower wrote:

Jamiri wrote:

Interesting. Even without having played the game yet, it seems very convincing to me that I should not spend 6+ cards during the game to receive less cards for it later in return as a bonus. Why would I do that?


I agree. The mathematics seem very compelling. The only reason to ignore the analysis in the OP is if getting fewer cards later is of greater benefit than playing actions now.

Which is greater?
A) Playing 6.4 to 6.9 cards now that have no immediate effect on the goal of the game. And then getting 4 extra bonus cards played in a row that will have an effect on the goal of the game.

B) Playing 6.4 to 6.9 cards now that have an immediate effect on the goal of the game.


and don't forget that you're not guaranteed to even win, so it could just be a waste of these actions ..

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Reply: Lord of the Rings:: General:: Re: why won't the expansions work with the Silverline edition?

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by jonker

And for extending the question; Are the other Fantasy flight editions of the game and expansions compatiable with the ones made by Hasbro?

In other words, if you want to use expansions you buy whatever just not the silverline edition?

Reply: Risk: Star Wars Edition:: General:: Re: The more I read about this game, the more my desire to get it wanes.

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by jbbnbsmith

I've played this game 18 times now. It is a great little game. It is not Risk, it is The Emperor's Gambit. The game can be taught in five minutes, and a game can be played in 20 to 30 minutes. Game play is exciting and there is a lot of tension throughout the game (the good kind of tension). The random aspect of the action cards makes for great repeatability as can create some difficult decisions. As for balance, yes the Rebels will win more often. Our record is 13 to 5. But the fact is no one cares. The game is just fun to play, and does an excellent job recreating the theme.

If I had simply seen "Star Wars Risk" on a store shelf I would never have given it a second look. Fortunately I watched the Drive By Review and discovered this game has more in common with The Queen's Gambit than Risk. For me this was a great purchase. Star Wars, Ameritrash, easy to get to the table, accessible to non-gamers, and plays in 30 minutes. Love it.

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Reply: Risk: Star Wars Edition:: General:: Re: 4 Players - OK or Shoehorned In?

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by Mad-Halfling

GreyLord wrote:

My opinion is that it's a 2 player game with 4 player forced in.

rmair62 wrote:

I have not played with 4 players yet but it certainly seems like a big afterthought to say "oh ya, we could probably say it's a 4 player game if...."


This does suggest what I thought was the case, however.....

Felkor wrote:

I played a 4 player game and thought it was fun.

Each side gets 2 turns in a row, so you "chain" plays a bit if you work with your teammate.

I suppose it really was "shoehorned" in, but it was a pretty good shoehorn job. As a 4 player game, it's not worse than the 2 player game.


...here's the question: does each player feel like they can play how they want to (obviously, within reason), to progress the success of their side, or is one of them often railroaded into playing a certain way to either set up their partner to be able to do stuff, or to play off what their partner has just done?

Reply: Heroscape Master Set: Rise of the Valkyrie:: General:: Re: Trading My HeroScape for a Son (aka Need Advice for moving a lot Heroscape quickly and hopefully profitably)

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by Warbanner

I've done a lot of selling, and I've used eBay, BGG, and Amazon (I don't at all recommend them in your case). This is a list of pros/cons that may be helpful to you in your decision-making process:

CL - No overhead, small market. Unless you get lucky, not the best bet. But with the right buyer, you could get rid of everything, get all the cash, and have no shipping to do.

eBay - Wide market, lots of bidders, also lots of sellers, 10% overhead. Bit of a crapshoot, but a good solid solution, and its automation makes it easy to handle all the various buyers and shipping labels you'll need to print.

Geekbay auction - medium sized, very well informed market, not a lot of competition, 3% overhead. Not as automated as ebay (you'll spend more time organizing your outgoing shipping, payment requests, shipping updates, etc.). You'll probably get the most money with a BGG auction list, but some easily obtained items that people only need one of (Orm's Return, Heroes of Laur, many Hero boosters) will sell for little, if at all. And you'll spend more in time.

Whatever you decide, definitely split it up. Don't sweat about what doesn't sell; only people new to HS need Brunak and Braxas, and there's not many new to HS. Just get the maximum $ for what will sell - powerful and/or rare squads, Aquilla's alliance, and terrain sets. And good luck with your impending fatherhood. It's a trip.

Reply: Risk: Star Wars Edition:: Strategy:: Re: Ignore the Luke/Vader Duel

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by jbbnbsmith

Of the 30 Imperial cards, 16 may be used for the duel. Here is the breakdown

2 Death Star (DS) Light Saber(LS)
2 Executor (Ex) Emperor (E)
6 Tie Fighter (T) LS
2 DS Ex LS
2 T E
2 DS E

The DS action is only about 53‰ effective, so almost half the time it will do nothing. It also is of little use once the Rebels have brought all of their fighters onto the board (unless, of course you have destroyed all six ships and can now target sectors). So you need to factor this into the math.

The Executor can be powerful for attacks, but if this is destroyed before all the Ties are deployed it's game over for the Empire. So this action is not as useful except for repositioning the Executor and occasional attacks.

Now the Tie action is very important and this is where the tough decisions lie in the early game. Playing a Tie action is always helpful, so this is the only opportunity that could be "wasted" should you end up losing the duel.

If you add this into the math calculations I think you'll find that on average you do not waste action cards by winning the duel. In fact, as I've mentioned earlier, the bonus actions from the duel usually lead to even more bonus actions by clearing sectors.

Hope this helps fill in the gap between the OP's analysis and my game experience. I would love to the calculations run again with this information included.

Reply: Risk: Star Wars Edition:: General:: Re: 4 Players - OK or Shoehorned In?

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by Felkor

Mad-Halfling wrote:


...here's the question: does each player feel like they can play how they want to (obviously, within reason), to progress the success of their side, or is one of them often railroaded into playing a certain way to either set up their partner to be able to do stuff, or to play off what their partner has just done?


I suppose it will partly depend on who you're playing with - that's more of a question of how you interact with people.

You won't always have the cards to be playing off your partner or to set your partner up, and sometimes you'll want to change what you're doing to respond to your opponent. We were happy when we were able to set up "combos" but it wasn't happening all the time and we didn't feel like it was something we needed to do or always the best thing to do.

But I'm also very much not an "Alpha Player" and I like to let people on my team do as they wish, just giving my thoughts now and then.

Reply: Risk: Star Wars Edition:: Strategy:: Re: Ignore the Luke/Vader Duel

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by EvilPie

Looking at the straight math of it leaves out a huge part of it. People tend to always severely underestimate the value of a burst of actions.

Four consecutive actions are worth way more than 6 alternating actions.

No, winning the duel doesn't guarantee a win. But it does create a gigantic swing of momentum.

As is often the case, it is a bad idea to decide beforehand whether or not something is worthwhile. Those kinds of decisions need to be made in-game, when you can get a feel for where your actions are needed.

Reply: Lord of the Rings:: General:: Re: why won't the expansions work with the Silverline edition?

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by waddball

jonker wrote:

And for extending the question; Are the other Fantasy flight editions of the game and expansions compatiable with the ones made by Hasbro?

In other words, if you want to use expansions you buy whatever just not the silverline edition?

Yes, all are fully compatible as long as you avoid the Silverline edition.

Reply: Risk: Star Wars Edition:: Strategy:: Re: Ignore the Luke/Vader Duel

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by jbbnbsmith

Here are the Rebels cards related to the duel:

3 cards can turn Vader
M B V
V E
X V

4 Y LS
3 E LS
1 X B LS
2 B LS
1 MF X LS
1 X Y LS
2 MF B LS
1 X LS

Where:
LS = light saber
MF = Millennium Falcon
V = turn Vader
E = Endor track
X, Y, B = X-Wing, Y-wing, B-wing, respectively

Note that the Rebels can ignore the duel and still win fairly easily. I wish there had been an option in the game for turning Luke!

Reply: Risk: Star Wars Edition:: General:: Re: The Star Wars: 'The Black Series' Risk sightings thread

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by Silt44

ed95005 wrote:

I think you can count on someone posting the minute this becomes available, with or without this thread.


... Yes, but if this post was only updated when there was an actual sighting, we don't have to keep coming back to the general board, we'll get an update here and can pop over.

Every time there's a notification in this thread that isn't a sighting, it's effectively the boy crying wolf and the entire purpose is wasted. We are going to stop checking notifications/unsubscribe, for the same reasons we don't care to scroll through the rest of the board topics.

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