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Reply: Dungeons & Dragons: Conquest of Nerath Board Game:: Sessions:: Re: First and probably last session? A quick session report for a long game.

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by JPWatts

jakoye wrote:

John, I agree with your assessment that there's too much luck in this game, which can be alleviated by removing the event cards (or making them much less powerful) and removing the dungeon keepers (or at least making them more predictable in power).

But how would you eliminate the "downtime" problem between turns, which seems to be one of your main pet peeves?


I would eliminate downtime by never playing the game again :D

No, seriously, there are many ardent fans out there who clearly like this game for what it is, and there are others who like the game whilst acknowledging the downtime issue and have tried to fix it.

The BGG threads here have some variants which you might want to try (sorry, but i'm not going to trawl through them again to find the them - perhaps someone else will assist you?) but essentially my own interest in fixing the problem is zero. For me, i believe a complete overhaul would be necessary before the game could become engaging enough to be fun during the long gaps.

One last comment. Don't forget that downtime can be very subjective. So X minutes of an opponent's turn could be quite enjoyable if you're observing something you are genuinely interested in or have something to concentrate on. It just depends on the individual, of course, and obviously CoN didn't do it for me!

My other pet peeve was the lack of turns in the 4 player game.....

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