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Reply: Clue:: Variants:: Re: Semi-Official Diceless Variant

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by DancerInDC

It works really well - the other even simpler way to speed up the game is to just say each player can move up to 6 spaces per turn. That pretty much guarantees players are suggesting each turn, with the occasional pause as you try to move to a room further away.

What I like about these variants is that they remove the unnecessary tedium of roll-and-move and put the emphasis on the meat of the game - deductions based on pointed questions.

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